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Advanced [show]


Norman Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. His hair is silver and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Addict, Hedonist. Bonds: Attractive, Rich. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Norman Sheldon, Male Human Sorcerer 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Watson, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple black robe with red stripes complete with hood. His blonde hair is smooth and relatively long. His eyes are a pleasant amber.

Personality: Eccentric and domineering, Aldous will drive conversation. He works hard and plays hard.

History: He was born to loving parents in a slum to the west. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Ideals: Extrovert, Persistence. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Aldous Watson, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Athletics -1, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.


Social Check DCs


Randal Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a black coat over a blue low-cut shirt, and a feathered hat upon his head. His hair is blonde and very short. His eyes are likewise green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Randal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Racist. Bonds: Military, Family. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Randal Winthrop, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 16 (+3)14 (+2)
Skills Investigation +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Magnifying glass.


Social Check DCs


Godfrey Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a card on it. With bright blonde hair and a scraggly beard. His fierce blue eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He has had some formal dancing training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To reunite with his old friends.

Ideals: Joker, Artistic. Bonds: Poor, Adventurer. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Godfrey Marlee, Male Human Rogue 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 18 (+4)12 (+1)
Skills Deception +3, Medicine +6
Senses Passive Perception 14
Languages Common, Giant, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Ashley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in an above average manner. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anselm took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He became a Assassin soon after.

Motivation: Sabotage a competitor.

Bonds: Attractive, Job, Mentor, Nature. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Ashley, Male Human Warlock 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 16 (+3)12 (+1) 14 (+2)6 (-2)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 400 gp.


Social Check DCs

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