Lance Compton, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a grey coat with pastel slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his black hair in a pixie cut. His eyes, though not visible through his cowl, are hazel.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Flaws: Impulsive. Bonds: Attractive, Adventurer, Poor. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 400 gp. Tiger eye turquoise (14 gp). Star ruby (700 gp). Silver pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Tickle, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Insomniac, Antagonistic, Ugly. Bonds: Job. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 600 gp. Rhodochrosite (11 gp). Rose (80 gp).
Guy Dryden, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is generally well dressed albeit a few years behind the times. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Flaws: Depressed. Bonds: Attractive, Poor, Adventurer, Mentor. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
William Lester, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Jeweler. His red hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: Money/treasure; and balancing his hectic life and new jeweler responsibilities is difficult
Flaws: Insane. Bonds: Job, Adventurer, Rich, Immigrant. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1100 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (800 gp).
Ernest Ryland, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this western man is well dressed, constantly wearing a tan suit, brown shirt, and blue tie. His hair is short and blonde. His eyes are amber and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp.
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