Godfrey Morton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a tight fitting green shirt and pants, and his gloved hand is found clutching a halberd. His golden hair is styled in orderly dreadlocks. He has a dull look in his blue eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Around other people he will do his best to conceal his emotions and appear jolly.
History: Godfrey hails from a village terrorized by orcs. In his 17th year, his parents were killed by a orcs raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and he wants revenge against orcs
Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Enemies, Military. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 45000 sp.
Everard Denholm, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this western man wears clothing that is held on in multiple layers but all of it is in poor condition. He has a small bristly mustache and wavy auburn hair. He has a tattooed face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. Like his mother and his brother before him, after school he went straight into learning to become a Blacksmith. In the meantime he has taken over work as a Blacksmith and occasionally as a mercenary.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Athletic, Philantrophist. Bonds: Poor, Job, Adventurer. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 20 pp. Malachite (16 gp). Lapis lazuli (16 gp). Jade (100 gp). Banded agate (16 gp).
Dustin Marston, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a white armored body suit, with a simple black line shooting up and back down. His hair is long and chestnut with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.
History: When he was but 7 years old his parents immigrated from the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the east, certain he would find work there.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Professionalism, Impeccable. Bonds: Immigrant, Adventurer. Occupation: Roofer
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Fiery yellow corundum (1500 gp). Smoky quartz (50 gp). Brown-green garnet (130 gp).
Bertram Hadley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair, when down, is lengthy. His fierce gray eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Impulsive, Disease. Bonds: Rich, Attractive, Religious. Occupation: Servant
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
William Clifton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a fancy green suit. His moppish blonde hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Shipwright. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He comes from a rich eastern family. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: To reunite with his absent father; and he is unsatisfied with his job
Flaws: Impulsive. Bonds: Attractive, Job, Rich, Military, Family. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Coral (110 gp). Citrine (20 gp). 1 Full Plate. 1 Full Plate. 1 Masterwork Heavy wooden shield. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
