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NPC Generator

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Advanced [show]


Adam Branson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy green suit. His long golden hair reaches down to his waist. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adam is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a slaver, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants a kiss; and he's looking for his big break

Ideals: Philantrophist, Justice. Bonds: Attractive, Mentor, Adventurer, Has a crush. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Adam Branson, Male Human Paladin 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)18 (+4) 11 (+0)14 (+2)
Skills Nature +6, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Druidic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Sardonyx (30 gp). Amber (150 gp). 1 Minor magic item.


Social Check DCs


Tim Marley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large green jacket. He has done his best to style his chestnut hair to look like a famous performer. His green eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the east, but his parents moved at a very young age to the north. Tim was born on a far eastern plains where he grew up under the tutelage of his father, an expert Shepherd. He's since become an addict/alcoholic.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Racist, Addict. Bonds: Guardian, Immigrant, Enemies. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Tim Marley, Male Human Wizard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 17 (+3)16 (+3)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp.


Social Check DCs


Cory Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His chestnut hair is slicked back into a classic pompadour. His fierce gray eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Gifted from a young age, Cory studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Persistence, Artistic, Gifted. Bonds: Family, Mentor. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Cory Crawford, Male Human Aristocrat 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)15 (+2) 6 (-2)13 (+1)
Skills Arcana +5, Athletics +7
Senses Passive Perception 8
Languages Common, Giant, Gnome
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +7

Possessions: 400 gp.


Social Check DCs


Justin Dalton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a tan cloak and cross-gartered white stockings. He has a hunchback. His red hair is singed and shortened. His eyes are hazel and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Bowyer, who enjoyed hunting, Justin was taken on many hunting expeditions. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Justin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Justin Dalton, Male Human Rogue 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Deception +4, Stealth +0
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs


Thomas Hartford, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears professional attire. He has red hair. His eyes are likewise blue.

Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive, Insomniac. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Thomas Hartford, Male Human Sorcerer 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)12 (+1) 13 (+1)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 900 sp.


Social Check DCs

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