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NPC Generator

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Advanced [show]


Diggory Gentry, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Map Maker uniform. He carries with him a set of nunchakus on his belt, each one with a sapphire on the hilt. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 6 years.

Motivation: Further expansion of business; and money/treasure

Ideals: Fighting, Professionalism. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Gentry, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2100 sp.


Social Check DCs


Henry Compton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears baggy white pantaloons and a grey scarf. His whole body is exceptionally muscular. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has brown eyes and a white hat with a grey feather.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down

Ideals: Disciplined, Philantrophist. Bonds: Immigrant, Poor, Military. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Henry Compton, Male Human Sorcerer 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)18 (+4) 8 (-1)9 (-1)
Skills Deception +2, Religion +7
Senses Passive Perception 9
Languages Common, Infernal, Dwarven, Ignan, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 300 gp.


Social Check DCs


Kyle Pickering, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear grey clothing when he does not wear armor. His hair is long and silver with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Navigator in town.

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Flaws: Depressed. Bonds: Job, Poor, Adventurer. Occupation: Navigator

Voice: Complex vocabulary, royal

Attributes [hide]

Kyle Pickering, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. Tiger eye turquoise (12 gp). Golden pearl (80 gp). Amethyst (80 gp).


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a green tunic with brown highlights, and long black pants that bunch up around his shoes. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Cartwright business at a young age. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: Sabotage a competitor; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Job, Nature. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Theobald Marlee, Male Human Aristocrat 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Lance Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He carries with him a set of bows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His red hair is thinning but still full. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. In his youth he was a Herbalist, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Philantrophist, Logical. Flaws: PTSD. Bonds: Rich. Occupation: Priest

Voice: Hollow voice

Attributes [hide]

Lance Staurheim, Male Human Warrior 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 50 pp. Peridot (80 gp). Carnelian (80 gp). Star rose quartz (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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