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NPC Generator

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Advanced [show]


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his white hair down. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He left for the south, certain he would find work there.

Motivation: He has a crush on the local Shoemaker; and wants a kiss

Ideals: Gifted. Bonds: Attractive, Immigrant, Has a crush. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Gerald Copeland, Male Human Expert 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Merton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. By chance he met his brother recently and the two have been together since.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Theobald Merton, Male Human Sorcerer 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Solid gold idol (1100 gp).


Social Check DCs


Kyle Skelton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long red hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: He was born into a rich family. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Pacifist, Logical. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Layabout

Voice: Speaks with a cold

Attributes [hide]

Kyle Skelton, Male Human Sorcerer 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 4000 sp.


Social Check DCs


John Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His skin is fair and his fingers are delicate and long. His moppish brown hair is in a traditional bowl cut. His amber eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Persistence. Flaws: Ugly, Disease. Bonds: Military. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

John Alton, Male Human Ranger 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Nicholas Hailey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light blue in addition to tight pants. He sports a long brown beard, and similarly colored long hair. He has amber eyes and a blue hat with a brown feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality; and to settle down with his crush

Ideals: Disciplined, Philantrophist. Bonds: Religious, Adventurer, Has a crush. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Nicholas Hailey, Male Human Paladin 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Acrobatics +1, Nature +5
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 pp. Hematite (15 gp).


Social Check DCs

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