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NPC Generator

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Advanced [show]


Gomory Harlan, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Baker. He wears a deerstalker hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Shy, Impulsive. Bonds: Job, Attractive, Family. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Gomory Harlan, Male Human Aristocrat 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)16 (+3) 11 (+0)17 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 47000 sp. Coral (40 gp).


Social Check DCs


Kyle Branson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is still thick. His hazel eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Shy. Bonds: Immigrant, Family, Military, Religious, Adventurer. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kyle Branson, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 70 pp.


Social Check DCs


Rolf Oakes, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a tight fitting brown shirt and pants. His deerstalker hat is riddled with cuts and holes. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Rolf Oakes, Male Human Aristocrat 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 1000 sp. Banded agate (4 gp). Jet (150 gp).


Social Check DCs


Gunter Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear violet pants and tee shirts. His silver hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: Born in the east to a Sage, Gunter learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Sage for hire.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Adventurer, Job, Nature. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Gunter Atterton, Male Human Warlock 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 110000 cp.


Social Check DCs


Anselm Tindall, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of clubs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has wavy golden hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict, Antagonistic, Impulsive. Bonds: Poor. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Anselm Tindall, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)8 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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