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NPC Generator

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Advanced [show]


Simon Barton, Male Human [Permalink]

Personal [hide]

Description: This western man is typically in his Layabout uniform. His clothes are grease stained in places. His blonde hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Shy, Antagonistic. Bonds: Job, Poor, Immigrant. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Simon Barton, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Buckler.


Social Check DCs


Ernest Trollope, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a black costume with the symbols of death on his torso. His right leg appears badly burned and disfigured. His blonde hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.

History: He was born in the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence. Bonds: Immigrant, Mentor. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Ernest Trollope, Male Human Cleric 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Drogo Alston, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large grey jacket. He keeps his long black hair kept up in a rat tail. His eyes are hazel.

Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A freak accident while working with his Layabout mother left him crippled. He has worked as a Navigator like his mother before him.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Impulsive, Disease, Insomniac. Bonds: Job. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Drogo Alston, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Percival Barney, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears a colorful flower in his white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: Sold as a small child to a necromancer, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Rich, Attractive, Mentor. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Percival Barney, Male Human Cleric 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Arcana +5, Deception +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 400 gp. Alexandrite (400 gp).


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears dark leathers with embroidery. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His blue eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Mason and found it very stressful. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Selfish. Bonds: Immigrant, Job, Adventurer. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

John Kent, Male Human Monk 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)18 (+4) 16 (+3)12 (+1)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Infernal, Sylvan, Abyssal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 90 pp. Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Star ruby (1100 gp).


Social Check DCs

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