Trym Chester, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. He wears a feathered hat to cover his moderate length brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trym took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He was granted necromantic powers by his dying sister.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Bonds: Nature, Adventurer. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp.
Dean Richie, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears green painted combat armor at almost all times. His golden hair is still thick. His amber unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Dean has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: Wants to open a new tavern.
Flaws: Disease, Impulsive, Hedonist. Bonds: Poor. Occupation: Shipwright
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Ernest Charlton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a yellow and white handkerchief worn on his left side. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a wizard, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.
Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Job, Mentor, Has a crush. Occupation: Brewer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Freshwater pearl (11 gp). Sard (80 gp). 1 Masterwork manacles. 1 Healer’s kit.
Drogo Cornish, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white vest and prefers yellow and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears a mask on his face.
Personality: This man loves writing and to teach people writing more than just about anything. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. Drogo was born on a far western island where he grew up under the tutelage of his mother, an expert Architect. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and he has a crush on the local mercenary
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Has a crush. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Golden yellow topaz (900 gp). Carnelian (60 gp). Moss agate (11 gp).
Dustin Trollope, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His long red hair reaches down to his waist. His brown eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Courier father left him crippled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Lazy, Mundane, Disease. Bonds: Attractive, Enemies. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Superior lock.
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