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Advanced [show]


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a grey and red handkerchief worn on his left side, and a wedding ring on his left hand. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed westerner is not easily forgotten.

Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Gerald studied abroad. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Impeccable, Gifted. Bonds: In love, Family, Adventurer, Has a crush. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Gerald Merton, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)18 (+4) 17 (+3)7 (-2)
Skills Acrobatics +5, Deception +0
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Druidic, Goblin
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. Sapphire pendant on gold chain (700 gp). A silver and pearl hairclip (50 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Anselm Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His red hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: Anselm was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 13 years.

Motivation: He feels kind of lost in life; and expand his business

Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Kimberley, Male Human Sorcerer 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2300 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Balimaar Staurheim, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long chestnut hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Balimaar was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He became a Seamstress soon after.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and he seems to be bored by most things

Ideals: Persistence. Flaws: Insomniac, Fearful, Mundane. Bonds: Job. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Balimaar Staurheim, Male Human Aristocrat 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 18000 cp.


Social Check DCs


Charles Harlow, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown trousers with green and white striped suspenders. He wears various colorful collared shirts. His hair, while still mostly white, has prominent grey streaks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His first spouse was a Spice Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a crush on the local spice merchant

Ideals: Artistic. Flaws: Sensitive. Bonds: Has a crush, Family, Enemies. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Charles Harlow, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 7 (-2)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 8
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Henry Melancon, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. With bright black hair and a scraggly beard. His thin eyebrows rest above his beady blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Henry Melancon, Male Human Rogue 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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