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Advanced [show]


Lance Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and golden. His eyes are blue and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 6 years old his parents immigrated from the west. A freak accident while working with his Assassin mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He desires power and/or immortality.

Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Attractive, Immigrant. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Lance Hamilton, Male Human Aristocrat 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Perception +2, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp. Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. His auburn hair is singed and shortened. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his son; and to reunite with his absent father

Flaws: Ugly, Antagonistic, Addict. Bonds: Immigrant, Family. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Denholm, Male Human Cleric 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 8 (-1)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Lewis Dryden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He has done his best to style his chestnut hair to look like a famous performer. His violet eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Flaws: Racist, Insane. Bonds: Guardian, Adventurer, Poor. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Lewis Dryden, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 13000 cp.


Social Check DCs


Miles Branson, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His eyes are hazel.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. As long as the job gets done he does not care how it got done.

History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and a deep hatred of goblins

Ideals: Professionalism, Logical. Bonds: Attractive, Enemies, Poor. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Miles Branson, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs


Gerard Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His half smiles and amber eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Attractive, Nature. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Gerard Marston, Male Human Warlock 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 4000 sp. Iolite (20 gp). Banded agate (7 gp). 1 Minor magic item.


Social Check DCs

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