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Ernest Hackney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His blonde hair is smooth and relatively long. His eyes are blue and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the east, certain he would find work there.

Motivation: A deep hatred of gnolls.

Ideals: Fighting. Bonds: Attractive, Has a crush, Immigrant, Nature, Enemies. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Ernest Hackney, Male Human Druid 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 15 (+2)6 (-2)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He sports a long red beard, and similarly colored long hair. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Religious, Has a crush. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Trym Braxton, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)11 (+0) 17 (+3)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Sherwood, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is typically in his Servant uniform, marred by beers. He wears a top hat to cover his moderate length silver hair. His brown unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Balimaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Balimaar was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Balimaar has worked very hard to control his curse. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their son. He worked as a Servant, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Family. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Balimaar Sherwood, Male Human Bard 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills History +4, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 200 gp. Fire opal (800 gp). Star ruby (800 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.


Social Check DCs


Adam Watson, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a yellow vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a Stetson hat to hide his balding. He has blue eyes and a yellow hat with a blue feather.

Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Adam was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Family. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Adam Watson, Male Human Warrior 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Barrister.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insane, Disease. Bonds: Attractive, Slave, Job. Occupation: Barrister

Voice: Breathy voice

Attributes [hide]

Gerard Graeme, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 17 (+3)16 (+3) 10 (+0)11 (+0)
Skills Religion +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs

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