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NPC Generator

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Advanced [show]


Wymar Rodney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy blue suit. He wears a deerstalker hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of eastern immigrants he idolized his father. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he is wracked by social anxiety

Flaws: Insomniac, Secretive, PTSD. Bonds: Attractive, Poor, Immigrant. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Wymar Rodney, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 8 (-1)13 (+1)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Emerald (800 gp). 1 Half-Plate.


Social Check DCs


Anselm Blackwood, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears professional attire. His blonde hair has been sun bleached extensively. His blue unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Gifted from a young age, Anselm studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Justice, Persistence, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Anselm Blackwood, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 10 (+0)17 (+3)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Wymar Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his shortbow. He is muscular with a powerful set of arms. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.

Personality: Eccentric and domineering, Wymar will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Impulsive. Bonds: Slave, Rich. Occupation: Bookbinder

Voice: Booming voice

Attributes [hide]

Wymar Tattersall, Male Human Rogue 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. Amethyst (50 gp). Brown-green garnet (50 gp).


Social Check DCs


Solomon Winthrop, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting white shirt and pants. His silver hair is smooth and relatively long. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Solomon Winthrop, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 10
Languages Common, Draconic, Orc, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 300 gp.


Social Check DCs


Don Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case, and carries crossbows. His hair is blonde, silky, and of moderate length. His hazel eyes peer out from beneath his broad tan hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Don Lindsay, Male Human Warrior 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 100000 cp. Eye agate (5 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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