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NPC Generator

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Advanced [show]


Simon Huckabee, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: Simon wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.

History: Simon lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found

Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Family, Poor. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Simon Huckabee, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Thomas Shipley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. His hair, while still mostly black, has prominent grey streaks. He has brown eyes and a yellow hat with a grey feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Religious, Adventurer. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Thomas Shipley, Male Human Expert 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 8 (-1)12 (+1)
Skills Medicine +2, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard York, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears white leather gloves, a white jacket, and tight pants, and his gloved hand is found clutching a sword. His hair is cut close to his head. His fierce hazel eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of western immigrants he idolized his father. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 10 years.

Motivation: To prove his worth to the world.

Flaws: Impulsive, Forgetful. Bonds: Immigrant, Job. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Adelard York, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 200 gp.


Social Check DCs


Theobald Dumph, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Cartwright uniform. His head has been shaved. His hazel eyes dart from person to person.

Personality: He is irascible and easily irritated. He enjoys reading and quiet.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Theobald Dumph, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +2, History +4
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 500 sp.


Social Check DCs


Percival Darby, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has chestnut hair. His eyes are likewise blue.

Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Bellfounder and found it very stressful. He now owns his own business.

Motivation: To be a Engraver again; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Rich, Job. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Percival Darby, Male Human Warlock 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills History +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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