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Advanced [show]


Everard Tindall, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears brown cloth garments or leather armor. His chestnut hair is cut short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He works hard and plays hard.

History: He was born to loving parents in a slum to the west. In his 13th year, his parents were killed by a gnolls raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Addict, Hedonist. Bonds: Enemies, Poor. Occupation: Fisher

Voice: Slurs words

Attributes [hide]

Everard Tindall, Male Human Warlock 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 5 (-3)11 (+0)
Skills Religion +4, Survival -1
Senses Passive Perception 7
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 300 gp.


Social Check DCs


Godfrey Dryden, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. His blonde hair is heavily combed to the left. His hazel eyes peer out from beneath his small green hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Greedy, Mundane. Bonds: Rich, In love. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Godfrey Dryden, Male Human Monk 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 16 (+3)11 (+0)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 80 pp. A life-sized copper and silver statuette of a cockatrice. (80 gp).


Social Check DCs


Gilbert Milton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, he is not a threatening figure. His golden hair is singed and shortened. He has a tattooed face.

Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.

History: He got into the Adventurer business at a young age. Over the years he perfected his riding and shooting skills. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilbert Milton, Male Human Ranger 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Gilbert Walpole, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses like a well dressed Priest does. His hair, while still mostly blonde, has prominent grey streaks. His brown eyes peer out from beneath his small green hat.

Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gilbert was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business; and he wants to meet his childhood hero

Flaws: Antagonistic, Impulsive. Bonds: Job, Immigrant, Adventurer. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Gilbert Walpole, Male Human Bard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Wesley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a shortbow. His white hair is singed and shortened. His eyes, though not visible through his cowl, are hazel.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He believes the world needs to unite to get rid of gnolls once and for all.

History: He got into the Brewer business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Job, Debt. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

Gilbert Wesley, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 5 (-3)18 (+4) 15 (+2)6 (-2)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Chain shirt.


Social Check DCs

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