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Advanced [show]


Drogo Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting white shirt and pants. His hair is red and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: He got into the Architect business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Drogo's homeland. Drogo decided to take the middle way and become a bodyguard. He has achieved small success as a Architect.

Motivation: To be a Shepherd again; and sabotage a competitor

Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Drogo Skelton, Male Human Adept 9
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 17 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 100000 cp. Fire opal (900 gp). Freshwater pearl (10 gp). Iolite (70 gp). Chalcedony (70 gp). Golden pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He has several tiny topaz earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.

History: The child of western immigrants he idolized his father. After coming to the age of reason, Lance took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Passionate, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Lance Emsworth, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)12 (+1) 10 (+0)10 (+0)
Skills Medicine +2, Stealth +6
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kody Nash, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He has a moderate pudge and is not very fit. His white hair is cut jaggedly and amateurishly. This brown eyed southerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Fisher again; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Impulsive. Bonds: Military, Adventurer, Job. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Kody Nash, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)11 (+0) 9 (-1)4 (-3)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Ernest Bing, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. His small hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Ernest Bing, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)18 (+4) 14 (+2)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran, Gnome, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Bertram Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. He has done his best to style his black hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. He was granted arcane powers by his dying brother.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Mundane, Racist. Bonds: Nature, Job. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Bertram Whitby, Male Human Expert 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1300 gp. Citrine (50 gp). Azurite (11 gp). Black pearl (1200 gp). Black opal (1000 gp).


Social Check DCs

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