Anselm Woods, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty red coat over it, he is not a threatening figure. With a patchy golden beard and wild golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Anselm wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and to end his boredom
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Hunter Walpole, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears tight fighting clothing, which leaves very little to the imagination. His right leg appears badly burned and disfigured. He wears his hair in dreadlocks. His eyes are violet and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Hunter was raised in a hard working conservative environment. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 2 years.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 35 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Kent, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long auburn hair reaches down to his waist. His eyes are likewise blue.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He receives visions of the future at random moments
History: He was born at the edge of vast forest. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Bonds: Rich, Enemies, Nature, Military. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Terran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 1000 sp. 1 Minor magic item.
Theodoric Sutherland, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Shoemaker, and carries greatswords. His hair is blonde and very short. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Theodoric was born the youngest of three triplets. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Theodoric's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Shoemaker.
Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 6000 sp.
Patrick Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Patrick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: A deep hatred of gnolls; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Enemies. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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