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Advanced [show]


Patrick Kendall, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His silver hair is drawn into a tight pony tail with a rose scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Patrick studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Adventurer, Job. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Patrick Kendall, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Fire opal pendant on a fine gold chain (1200 gp). Large well-done wool tapestry (200 gp). 1 Smokesticks. 1 Everburning torch. 1 Antitoxin. 1 Antitoxin.


Social Check DCs


Dustin Graham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright tan suits and hats. He has no hair. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.

History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Lazy, PTSD. Bonds: Poor, Military. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Dustin Graham, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Eye agate (10 gp). Deep blue spinel (1100 gp). Silver pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Altham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Mayor. His head has been shaved. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Wymar studied abroad. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He's attracted to the PC; and he wants revenge against gnolls

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Enemies, Poor, Has a crush. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Wymar Altham, Male Human Rogue 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His brown hair is drawn into a tight pony tail with a cross scrunchie. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Manfred studied abroad. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Cumberbatch, Male Human Cleric 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1000 sp. Old masterpiece painting (500 gp). An abacus with copper, silver and gold markers (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Morley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His brown hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: He feels threatened by others; and to reunite with his absent father

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Family. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Heward Morley, Male Human Paladin 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 26000 cp. Banded agate (6 gp). Amber (50 gp). Azurite (6 gp). Rose (70 gp).


Social Check DCs

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