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NPC Generator

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John Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a violet shirt with thin tan vertical stripes and black pants. With a patchy brown beard and wild brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.

History: He was born in the east. He dropped out of school before completing his studies. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

John Lindsay, Male Human Wizard 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)10 (+0) 16 (+3)15 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Wymar Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. His chestnut hair is cut short with large spiked bangs in the front. His amber eyes peer out from beneath his broad blue hat.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Dyer

Voice: American accent

Attributes [hide]

Wymar Fidget, Male Human Warrior 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 5 (-3)14 (+2)
Skills Athletics +4, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Theodoric Blankley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears just a white suit. His tied-back hair is silver. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Ideals: Joker. Flaws: Antagonistic, Addict. Bonds: Religious, Family. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Theodoric Blankley, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 6 (-2)14 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Obsidian (6 gp). White pearl (160 gp). Jet (160 gp). Violet garnet (1500 gp).


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a white cloak and cross-gartered grey stockings. His whole body is exceptionally muscular. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise amber. His teeth are white and perfect.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Attractive, Enemies. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

William Gracey, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 11 (+0)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Roscoe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. He has no hair. He has several tiny topaz earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and he is greedy

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Gerard Roscoe, Male Human Paladin 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)12 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Carnelian (80 gp). Blue quartz (14 gp). Obsidian (14 gp). 1 Masterwork Musical instrument.


Social Check DCs

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