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NPC Generator

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Advanced [show]


Gilbert Wellington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large green jacket. He has styled his white hair well, parting it to the left. His amber eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gilbert was born the youngest of three triplets. A freak accident while working with his Sellsword father left him crippled. He now mingles about in high society.

Motivation: Expand his business; and find a way to reverse the transformation of his sister

Flaws: Secretive, Disease. Bonds: Family, Rich, Job. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Wellington, Male Human Aristocrat 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. Bloodstone (40 gp). Silver pearl (120 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp).


Social Check DCs


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He sports a long silver beard, and similarly colored long hair. His violet eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the north. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Impeccable. Bonds: Attractive, Rich, Adventurer. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Arnold Anderton, Male Human Barbarian 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Athletics +0, History +4
Senses Passive Perception 9
Languages Common, Giant, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 600 sp. Brown-green garnet (130 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Godfrey Chester, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Barber does. He has dyed his greying black hair a little too much giving a sharp black color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Godfrey has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He is unsatisfied with his job.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Godfrey Chester, Male Human Wizard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 1 Minor magic item.


Social Check DCs


Jocelyn Webley, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He has wavy golden hair. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and to end his boredom

Flaws: Antagonistic, Mundane. Bonds: Rich, Attractive. Occupation: Bather

Voice: Gruff and masculine

Attributes [hide]

Jocelyn Webley, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)7 (-2) 17 (+3)14 (+2)
Skills Athletics +3, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Dalton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male sports tan clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. He wears a deerstalker hat to cover his moderate length silver hair. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.

History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. During his travels, Wymar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Wymar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Wymar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Marry his sister to traveling adventurers; and to reunite with his old friends

Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Dalton, Male Human Druid 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 6 (-2)14 (+2)
Skills History +2, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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