Gerard Harlow, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is chestnut and curly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He pushes his goals aggressively. He is also a coward if confronted.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: Further expansion of business; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Poor, Nature. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 3000 sp.
Charles Ansley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. He carries a battered shield and tarnished kukri as well. His hair is greying and his face has many wrinkles. This violet eyed northerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 4 years old his parents immigrated from the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Joker, Entrepeneur. Bonds: Immigrant, Family. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 18 (+4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Ignan, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 200 gp.
Frederick Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Frederick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Frederick lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Shipwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 43000 sp. Tiger eye turquoise (11 gp). Bloodstone (30 gp). 1 Minor magic item.
Dean Kent, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has no hair. His green eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Seamstress
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Bertram Hadley, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is greasy and uncared for. His eyes, though not visible through his cowl, are brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a brothel owner, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Seamstress, but he got bored and became a Merchant. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Rich, Job, Mentor, In love. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp.
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