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NPC Generator

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Advanced [show]


Kody Allerton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a long chestnut beard with little hanging trinkets. His fierce brown eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Bounty Hunter, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Nature, Poor. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Kody Allerton, Male Human Adept 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 6 (-2)12 (+1) 16 (+3)15 (+2)
Skills Athletics +0, Performance +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Disguise kit.


Social Check DCs


Don Kendal, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears brown cloth garments or leather armor. His silver hair is cut short. He has gray eyes and a brown hat with a violet feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. Cursed with unlife at a very young age, Don has worked very hard to control his curse. During his travels, Don and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Don discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Don fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to human people

Ideals: Professionalism. Flaws: Antagonistic, Disease, Racist. Bonds: Adventurer. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Don Kendal, Male Human Barbarian 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)15 (+2) 9 (-1)8 (-1)
Skills History +4, Insight +1
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Sard (40 gp). 1 Minor magic item.


Social Check DCs


Tim Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear blue tank tops with green pants. He has done his best to style his blonde hair to look like a famous performer. He has green eyes and a blue hat with a green feather.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and further expansion of business

Flaws: Antagonistic, Addict. Bonds: Rich, Nature, Job. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Tim Wedgwood, Male Human Ranger 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 8 (-1)9 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Aquan, Orc, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Randal Everly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Interpreter does. He wears his auburn hair up. His face is scarred and worn.

Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. He worked as a nervous Interpreter and found it very stressful. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Randal Everly, Male Human Bard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp. Chalcedony (20 gp). Rose (20 gp). Deep green spinel (50 gp). 1 Minor magic item.


Social Check DCs


Alexandre Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. He wears a broad hat to hide his balding. He has violet eyes and a white hat with a green feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Tanner business at a young age. He worked as a nervous Tanner and found it very stressful. In the meantime he has taken over work as a Tanner and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Professionalism. Bonds: Adventurer, Job. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Alexandre Mitchell, Male Human Rogue 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 17 (+3)9 (-1)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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