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NPC Generator

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Gilbert Dayton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He has a large tan mantle and cape that has been intricately interwoven into his green robe. Beneath his clothing is a huge mess of scar tissue. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently the stress of being a Tailor has made it difficult for him to sleep.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Flaws: Insomniac. Bonds: Slave, Job, Rich, Mentor. Occupation: Tailor

Voice: Pronounces O like U

Attributes [hide]

Gilbert Dayton, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)8 (-1) 13 (+1)16 (+3)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 10 pp.


Social Check DCs


Gerald Harlow, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, black, dusty cloak. He has styled his golden hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Artistic, Gifted. Flaws: Insomniac, Insane. Bonds: Attractive, Rich. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Gerald Harlow, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 15 (+2)9 (-1)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Everard Beckwith, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tattered old clothes. His hair, while still mostly red, has prominent grey streaks. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.

History: Everard was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Everard took refuge in the old dungeon and found the beat up mace and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Lazy. Bonds: Family, Nature. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Everard Beckwith, Male Human Bard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)16 (+3) 5 (-3)13 (+1)
Skills Medicine -1, Religion +5
Senses Passive Perception 7
Languages Common, Undercommon, Goblin, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. Jade (110 gp). Chrysoberyl (110 gp).


Social Check DCs


Diggory Morley, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His black hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Shoemaker profession.

History: The child of northern immigrants he idolized his mother. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: Retire the richest man in the north; and further expansion of business

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Morley, Male Human Bard 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 700 gp. Blue quartz (7 gp). Moss agate (7 gp). Lapis lazuli (7 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his silver hair down. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Anselm was raised in a hard working conservative environment. He worked as a nervous Spy and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Optimist. Bonds: Job, Adventurer, Family. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Anselm Anderton, Male Human Warlock 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 9 (-1)13 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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