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NPC Generator

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Advanced [show]


Ralf Anderton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair, when down, is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A powerful necromancer made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Bounty Hunter. He left for the south, certain he would find work there.

Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Bonds: Immigrant, Mentor, Job, Religious. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ralf Anderton, Male Human Druid 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)11 (+0) 11 (+0)13 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 900 gp.


Social Check DCs


Adelard Halsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Guard. His brown hair is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He struck the Guard job and began his own company from there.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and to find somewhere to settle down

Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Nature, Family. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Adelard Halsey, Male Human Commoner 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Intimidation +6, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Auran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 300 gp. Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His brown hair is matted, messy, and big. His fierce violet eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He feels threatened by others.

Flaws: Ugly, Sensitive, Fearful. Bonds: Mentor, Immigrant. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Guy Milton, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 13 (+1)10 (+0)
Skills Deception +2, History +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Gilbert Brady, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries crossbows. His chestnut hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Gilbert Brady, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gomory Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears silk and lounges about seductively. Beneath his clothing is a huge mess of scar tissue. His black hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Fighting. Bonds: Attractive, Slave, Nature. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Garrick, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 11 (+0)3 (-4)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs

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