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NPC Generator

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Advanced [show]


Don Remington, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is renowned for his bright black suits and hats. He wears his golden hair up. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Rich, Military. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Don Remington, Male Human Monk 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 20000 cp. Freshwater pearl (14 gp). Deep blue spinel (1500 gp).


Social Check DCs


Ralf Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Marshal, who enjoyed hunting, Ralf was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to have a good time and be beloved; and wants to raise his children well

Ideals: Optimist. Bonds: Job, Nature, Has a crush, Family. Occupation: Masseuse

Voice: Spits and sputters

Attributes [hide]

Ralf Compton, Male Human Paladin 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Ernest Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Kimberly, Male Human Barbarian 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 18 (+4)16 (+3)
Skills Deception +6, Nature +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 5000 sp.


Social Check DCs


William Altham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with deerstalker hat. He has blonde hair. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: William was born with his father's beautiful face. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting. Bonds: Nature, Has a crush, Adventurer, Attractive. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

William Altham, Male Human Bard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 9 (-1)7 (-2)
Skills Nature +3, Performance +0
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 6000 cp.


Social Check DCs


Gilbert Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Secretive. Bonds: Poor, Enemies, Mentor. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Gilbert Roscoe, Male Human Bard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 300 gp.


Social Check DCs

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