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Rolf Hastings, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a necromancer, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a blacksmith and was forced into it by his family

Flaws: Ugly. Bonds: Enemies, Mentor, Adventurer, Family. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Rolf Hastings, Male Human Druid 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)12 (+1) 17 (+3)7 (-2)
Skills Investigation +3, Stealth +1
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1600 sp. Red garnet (160 gp). Deep blue spinel (200 gp).


Social Check DCs


Percival Southey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long golden hair is drawn into a two foot long braid. His hazel eyes peer out from beneath his small yellow hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast desert. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Percival Southey, Male Human Cleric 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 6 (-2)16 (+3)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. 1 Half-Plate.


Social Check DCs


Anselm Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His red hair is styled in orderly dreadlocks. His eyes are violet.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up flail and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Nibley, Male Human Adept 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Athletics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Hematite (10 gp). 1 Minor magic item.


Social Check DCs


Roland Harper, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tan leather gloves, a tan jacket, and tight pants. He has done his best to style his chestnut hair to look like a famous performer. His fierce blue eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.

History: Born in the north his family was never financially stable. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Poor, Nature. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Roland Harper, Male Human Warrior 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gilbert Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing the road beaten gear of a warrior. His black hair, when down, is lengthy. His brown eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not trust anyone and sleeps with one eye open.

History: Gilbert was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Spy like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job. Occupation: Spy

Voice: Raspy

Attributes [hide]

Gilbert Tickle, Male Human Warlock 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)9 (-1) 15 (+2)14 (+2)
Skills Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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