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NPC Generator

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Advanced [show]


Manfred Kitchur, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is smooth and relatively long. He has gleaming, smiling blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He feels threatened by others; and to find somewhere to settle down

Ideals: Athletic, Logical, Gifted. Flaws: Shy, Mundane, Fearful. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Manfred Kitchur, Male Human Rogue 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 44 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)15 (+2) 13 (+1)15 (+2)
Skills Religion +5, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 4000 sp.


Social Check DCs


Gerald Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown broad hat and brown clothes, and sports empty pouches on his belt. He has silver hair. His gray eyes dart from person to person.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and to reunite with his absent mother

Flaws: Fearful. Bonds: Attractive, Slave, Job, Family. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Wentworth, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Kyle Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and pastel handkerchief worn on his right side. He carries with him a set of quarterstaffs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His chestnut hair, when down, is lengthy. He has a dull look in his blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.

History: Kyle was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Wants a kiss; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Shy. Bonds: Family, Adventurer, Has a crush. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Kyle Everleigh, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)11 (+0) 7 (-2)12 (+1)
Skills Intimidation +3, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Arnold Beverly, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and tan workpants. His shirt is violet, and he wears a heavy tan leather apron most of the time, and is pretty ugly. He keeps his long white hair kept up in a rat tail. His ears are large.

Personality: He speaks before he thinks and is too direct. He works hard and plays hard.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He became a Merchant soon after.

Motivation: To be a Dilettante again; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Impulsive, Hedonist. Bonds: Job. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Arnold Beverly, Male Human Wizard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 200 gp.


Social Check DCs


Alexandre Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered east to less war torn lands. He used his abilities to travel the world and help people.

Motivation: Regain custody of his daughter; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Flaws: Ugly, PTSD. Bonds: Adventurer, Family. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Alexandre Wordsworth, Male Human Adept 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills History +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp. Amethyst (110 gp).


Social Check DCs

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