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NPC Generator

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Advanced [show]


Don Home, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is smooth and relatively long. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 6 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Barber again.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Don Home, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has a large violet mantle and cape that has been intricately interwoven into his brown robe. He is an epitome of beauty. He wears a top hat to cover his moderate length red hair. His eyes, though not visible through his cowl, are gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a plains tribe. He worked as a nervous Shepherd and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job; and he is content

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Robert Gracey, Male Human Adept 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)17 (+3) 9 (-1)18 (+4)
Skills Athletics +2, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic, Abyssal, Aquan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Amethyst (110 gp).


Social Check DCs


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair, when down, is lengthy. He has green eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Artistic, Extrovert. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Gerald Stansfield, Male Human Paladin 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)8 (-1) 10 (+0)15 (+2)
Skills Intimidation +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Gunter Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear brown tank tops with white pants. He has a red handlebar mustache and slicked back red hair. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Flaws: Secretive, Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Hadleigh, Male Human Barbarian 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)13 (+1) 10 (+0)10 (+0)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Artisan’s tools. 1 Backpack. 1 Masterwork Artisan’s tools.


Social Check DCs


Patrick Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his halberd ready. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Patrick was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Family, Adventurer. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Patrick Fulton, Male Human Cleric 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs

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