Roger Watson, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His whole body is exceptionally muscular. He wears his auburn hair up. His eyes are likewise violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Roger was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Since then, he has sought to make the best of life.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Professionalism, Optimist. Bonds: Immigrant, Family. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 21 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Read, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man usually wears his blue robe and has his club always slung over his shoulder. His auburn hair is braided into rings. His eyes, though not visible through his cowl, are green.
Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic, Justice. Flaws: Addict. Bonds: Rich, Mentor. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp. 1 Masterwork Uncommon Weapon.
Drogo Hayley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a scythe. His white hair is drawn into a tight pony tail with a rose scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.
History: Born to a Hunter, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He hasn't been sleeping well lately.
Motivation: Sabotage a competitor.
Flaws: Insomniac. Bonds: Poor, Religious, Job. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Kody Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, black shirt, and brown tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly blonde, has prominent grey streaks. His blue eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to make almost anything out of random pieces of junk.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying sister.
Motivation: He is unsatisfied with his job; and retire the richest man in the west
Ideals: Passionate, Gifted. Bonds: Attractive, Military. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Simon Blythe, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. He has gleaming, smiling green eyes.
Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal singing training, and achieved minor success. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Military, Immigrant. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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