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Advanced [show]


Kyle Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized emerald on his left hand. His red hair is knotted and matted. His hazel eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Kyle was born with his mother's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker. Bonds: Rich, Adventurer, Attractive, Family. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Kyle Dayton, Male Human Commoner 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Medicine +6, Religion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 300 gp. Coral (160 gp). Coral (160 gp). Banded agate (12 gp). Alexandrite (700 gp).


Social Check DCs


Gerard Cotton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tight fitting grey shirt and pants. He is an epitome of beauty. His hair is auburn and curly. His amber eyes peer out from beneath his Stetson grey hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.

History: Gerard was born with his mother's beautiful face. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Gerard Cotton, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Clive, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an entirely green suit with tan socks and a vest with buckled shoes. His hair is golden and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and his religion dominates his actions

Ideals: Athletic. Bonds: Guardian, Attractive, Religious, Mentor. Occupation: Actor

Voice: French accent

Attributes [hide]

Anselm Clive, Male Human Paladin 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)8 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Robert Easton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he tends to wear a large yellow jacket. His hair is cut close to his head. His eyes, though not visible through his cowl, are violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his mother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: To be a Interpreter again; and he loathes his own lifestyle

Ideals: Joker, Entrepeneur. Flaws: Depressed. Bonds: Military, Job. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Robert Easton, Male Human Bard 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Chalcedony (80 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Vance, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. He wears his brown hair up. His green eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he is content

Ideals: Fighting, Impeccable. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Charles Vance, Male Human Fighter 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 30 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)15 (+2) 10 (+0)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 900 gp. Golden yellow topaz (1200 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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