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Advanced [show]


Adam Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. He has no hair. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Sellsword

Voice: Spits words with contempt

Attributes [hide]

Adam Bradley, Male Human Bard 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Beitz, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man is wearing a long, white, dusty cloak. He has a small bristly mustache and wavy blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Gilbert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Beitz, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 9 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)12 (+1) 14 (+2)7 (-2)
Skills Intimidation +1, Nature +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Hartford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is styled in orderly dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: A deeply religious man he believes everything happens for a reason. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Percival was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Bonds: Attractive, Religious, Enemies, Nature. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Percival Hartford, Male Human Monk 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Nature +5, Stealth +1
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Tim Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with brown and violet striped suspenders. He wears various colorful collared shirts. His blonde hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Tim was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Professionalism, Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Tim Harrington, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)17 (+3) 10 (+0)12 (+1)
Skills History +5, Performance +3
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 sp. Obsidian (14 gp). Star rose quartz (40 gp). Rock crystal (40 gp). 1 Minor magic item.


Social Check DCs


Roland Anderton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling gray eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Roland was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Performer and found it very stressful. He has achieved small success as a Performer.

Motivation: A deep hatred of goblins; and sabotage a competitor

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Poor, Job, Enemies. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Roland Anderton, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)8 (-1) 17 (+3)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Carnelian (50 gp). 1 Banded mail. 1 Chain shirt.


Social Check DCs

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