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NPC Generator

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Advanced [show]


Simon Carlisle, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Simon studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Actor

Voice: American accent

Attributes [hide]

Simon Carlisle, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 11 (+0)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Geoffrey Fidget, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his rapier ready. His black hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting, Passionate. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Geoffrey Fidget, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Geoffrey Graham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with his god.

History: He was born in a small desert village. He worked as a nervous Stableman and found it very stressful. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and he feels kind of lost in life

Flaws: Antagonistic, Depressed. Bonds: Religious, Nature, Job. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Geoffrey Graham, Male Human Barbarian 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 76 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Auran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5

Possessions: 900 gp.


Social Check DCs


Reynard Sydney, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown cloak and cross-gartered blue stockings. His hair is silver and curly. He wears an eyepatch.

Personality: He acts crazy and hedonistic. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Poor. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Reynard Sydney, Male Human Aristocrat 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Apothecary. His black hair is cut short with large spiked bangs in the front. His eyes are brown and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 4 years old his parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gerald's homeland. Gerald decided to take the middle way and become a bodyguard. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Nature, Immigrant. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Stansfield, Male Human Adept 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Abyssal, Terran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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