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NPC Generator

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Advanced [show]


Kyle Hornsby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His red hair is thinning but still full. His green eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Junk Dealer, Kyle learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up glaive and armor he uses now. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Professionalism, Optimist. Bonds: Attractive, Job, Nature. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Kyle Hornsby, Male Human Ranger 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1600 gp. Star rose quartz (30 gp). Rhodochrosite (7 gp). Moonstone (30 gp). Jasper (30 gp). Blue quartz (7 gp).


Social Check DCs


John Garfield, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is braided into rings. He wears large thick round spectacles.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To find somewhere to settle down; and further expansion of business

Ideals: Impeccable, Gifted. Flaws: PTSD, Mundane. Bonds: Job. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

John Garfield, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Tim Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a custom-built plate barding that's adorned with tan lining and desert motifs. His chestnut hair is thinning but still full. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by giants. Tim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: His religion dominates his actions; and many giants want him driven away

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Tim Barlow, Male Human Commoner 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)18 (+4) 12 (+1)9 (-1)
Skills Acrobatics +3, Investigation +7
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Aquan, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +7

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Livingstone, Male Human [Permalink]

Personal [hide]

Description: This northern man wears professional attire. His clothes are grease stained in places. His blonde hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Reynard's first love is himself. His second love is also himself. He has all his life been fascinated with singing.

History: Reynard was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his singing dream.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Bonds: Attractive, Poor, Immigrant. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Livingstone, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)8 (-1) 12 (+1)13 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1200 sp. Rock crystal (70 gp). Amethyst (150 gp). Carnelian (70 gp).


Social Check DCs


Trym Shelly, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear yellow tank tops with grey pants. His red hair is still thick. His gray eyes peer out from beneath his feathered yellow hat.

Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Opinionated, Artistic. Bonds: Military, Adventurer, Enemies. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Trym Shelly, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Chrysoberyl (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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