Shane Alton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing a long, tan cloak. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful necromancer made him what he is. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: He desires power and/or immortality.
Flaws: Hedonist. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Percival Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. His skin is fair and his fingers are delicate and long. His brown hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Percival was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Philantrophist, Justice. Bonds: Job, Rich, Adventurer. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 200 gp.
Odo Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat, and carries scimitars. His golden hair is slicked back into a classic pompadour. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He became a Ruler soon after.
Motivation: To be a Knight again; and to end his boredom
Ideals: Fighting. Flaws: Racist, Mundane. Bonds: Job. Occupation: Ruler
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Peter Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of monstrous two handed axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has no hair. He is baby faced.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a island tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted arcane powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Nature, Immigrant. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Bertram Gentry, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear black pants and tee shirts. He has a penchant for wearing a ring with an oversized amber on his left hand. His silver hair is heavily combed to the left. His eyes are brown and he is always smoking a pipe.
Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.
History: He comes from a rich southern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Attractive, Nature. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Giant, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item.
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