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Advanced [show]


Bernard Badger, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket, and carries crossbows. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is a Succubi in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: To be a Adventurer again; and wants to open a new tavern

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Adventurer, Family. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Bernard Badger, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Star rose quartz (20 gp). Black pearl (400 gp). Red garnet (80 gp).


Social Check DCs


Conrad Van Es, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His hair is long and auburn with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Conrad was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: Regain custody of his son; and a need for knowledge about a nearby landmark

Ideals: Fighting, Professionalism, Philantrophist. Bonds: Family, Adventurer. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Conrad Van Es, Male Human Sorcerer 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 500 gp.


Social Check DCs


Trym Copeland, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in tan turtlenecks beneath a green coat with brown slacks. He has moderate length silver hair. His eyes are hazel and beady.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Mayor business at a young age. He worked as a nervous Mayor and found it very stressful. He then took over the family business and is one of the better Mayor for hire.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Copeland, Male Human Commoner 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)13 (+1) 12 (+1)13 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 30000 cp.


Social Check DCs


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black armored body suit, with a simple brown line shooting up and back down. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Laborer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Ideals: Passionate. Flaws: Impulsive, Disease, Insomniac. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Tindall, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a slight overbite and is overall scrawny. His blonde hair is slicked back into a classic pompadour. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Attractive, In love, Rich, Job. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Frederick Tattersall, Male Human Sorcerer 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 0 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 5 (-3)14 (+2) 15 (+2)17 (+3)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 40000 cp. 1 Masterwork Heavy wooden shield. 1 Full Plate.


Social Check DCs

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