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NPC Generator

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Advanced [show]


Adelard Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Assassin profession.

History: Gifted from a young age, Adelard studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Adelard Stapleton, Male Human Commoner 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Rock crystal (30 gp).


Social Check DCs


Tim Harrington, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a black costume with the symbols of his god on his torso. He has a hunchback. He keeps his golden hair in a flapper bob. He has violet eyes and a black hat with a white feather.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: He comes from a rich eastern family. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Military, Rich. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Tim Harrington, Male Human Expert 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)15 (+2) 16 (+3)8 (-1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 70000 cp.


Social Check DCs


Richard Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is blonde and very short. His violet unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother.

Ideals: Artistic, Fighting. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Healer

Voice: Mousy voice

Attributes [hide]

Richard Coombs, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Simon Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. He keeps his chestnut hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. Simon was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Ploughman. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east; and expand his business

Ideals: Athletic, Disciplined, Opinionated. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Simon Hampton, Male Human Expert 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)10 (+0) 12 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Bertram Easton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a large tan jacket. His red hair is cut short with large spiked bangs in the front. He has brown eyes and a tan hat with a blue feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Religious, Family, Has a crush. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Easton, Male Human Commoner 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)11 (+0) 18 (+4)16 (+3)
Skills Deception +6, Stealth +6
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. 1 Masterwork Common Melee.


Social Check DCs

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