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NPC Generator

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Advanced [show]


Robert Lindsey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a green collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, marred by teas. His chestnut hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a slaver, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly. Bonds: Mentor, Job, Enemies. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Robert Lindsey, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 40 pp.


Social Check DCs


Trey Tindall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his silver hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trey was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Shy. Bonds: Attractive, Slave, Rich, Adventurer, Religious. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Trey Tindall, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 400 gp. Tourmaline (80 gp).


Social Check DCs


Adam Lancaster, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears bulky tan painted plate armor. His whole body is exceptionally muscular. He has a very tight haircut. His eyes are likewise green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Fortune-teller, but he got bored and became a Sculptor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Immigrant, Job. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Adam Lancaster, Male Human Ranger 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Chrysoprase (70 gp). 1 Everburning torch. 4 Antitoxin. 3 Thunderstones.


Social Check DCs


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His skin is fair and his fingers are delicate and long. With a patchy silver beard and wild silver hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful wizard made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Mentor, Religious. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Gilbert Dalton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Freshwater pearl (8 gp). Onyx (80 gp).


Social Check DCs


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He typically wears red cloth garments or leather armor. He has no hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Marshal profession.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Marshal, but he got bored and became a Bellfounder. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Marshal again.

Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

John Brownrigg, Male Human Paladin 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)9 (-1) 15 (+2)9 (-1)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Good lock. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs

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