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NPC Generator

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Advanced [show]


Dustin Carlisle, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man wears rags and sports a simple walking cane. His long brown hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.

History: Born to a Apothecary, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: To unite with his brother.

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Poor, Attractive, Family. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Dustin Carlisle, Male Human Adept 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tan leather gloves, a tan jacket, and tight pants. He wears a top hat to cover his moderate length brown hair. His fierce gray eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Guy took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Gifted, Logical. Flaws: Impulsive, Insane. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Guy Brandon, Male Human Commoner 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)10 (+0) 11 (+0)6 (-2)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +1

Possessions: 600 gp.


Social Check DCs


John Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He has the majority of his body covered in plate. He sports a flattop hair cut. He has several tiny sapphire earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: John lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to have a good time and be beloved; and an old rival family wants him found

Ideals: Optimist, Logical. Bonds: Rich, Family. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

John Stanton, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1100 sp.


Social Check DCs


William Blakeley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His silver hair is braided into rings. His eyes, though not visible through his cowl, are amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He inherited the family business which he has now maintained for 15 years.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Job. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

William Blakeley, Male Human Warlock 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)11 (+0) 9 (-1)11 (+0)
Skills Deception +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 40 pp. Pink pearl (110 gp). Red-brown spinel (110 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Gentry, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. His hair is auburn and curly. His eyes are blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Engraver like his father before him.

Motivation: Sabotage a competitor; and someone believes him a fraud

Ideals: Persistence. Bonds: Rich, Attractive, Military, Job, Enemies. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Justin Gentry, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)11 (+0) 14 (+2)11 (+0)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. Golden yellow topaz (1000 gp). Red-brown spinel (100 gp). Alexandrite (1000 gp). Carnelian (20 gp). 1 Minor magic item.


Social Check DCs

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