Dustin Carlisle, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this western man wears rags and sports a simple walking cane. His long brown hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.
History: Born to a Apothecary, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.
Motivation: To unite with his brother.
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Poor, Attractive, Family. Occupation: Fisher
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Guy Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tan leather gloves, a tan jacket, and tight pants. He wears a top hat to cover his moderate length brown hair. His fierce gray eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.
History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Guy took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Gifted, Logical. Flaws: Impulsive, Insane. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +1
Possessions: 600 gp.
John Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He has the majority of his body covered in plate. He sports a flattop hair cut. He has several tiny sapphire earrings on each ear.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: John lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to have a good time and be beloved; and an old rival family wants him found
Ideals: Optimist, Logical. Bonds: Rich, Family. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1100 sp.
William Blakeley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a violet vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His silver hair is braided into rings. His eyes, though not visible through his cowl, are amber.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He inherited the family business which he has now maintained for 15 years.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Job. Occupation: Mason
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 40 pp. Pink pearl (110 gp). Red-brown spinel (110 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Justin Gentry, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. His hair is auburn and curly. His eyes are blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Engraver like his father before him.
Motivation: Sabotage a competitor; and someone believes him a fraud
Ideals: Persistence. Bonds: Rich, Attractive, Military, Job, Enemies. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp. Golden yellow topaz (1000 gp). Red-brown spinel (100 gp). Alexandrite (1000 gp). Carnelian (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
