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NPC Generator

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Advanced [show]


Jocelyn Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars, and carries axes. His small hat is riddled with cuts and holes. His eyes are likewise violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Butcher, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Justice. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Jocelyn Blyth, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Norman Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. He wears his auburn hair up in a very large beehive style do. He has several tiny aquamarine earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease. Bonds: Attractive, Rich, Religious, Adventurer. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Hadlee, Male Human Warrior 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 40 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 17 (+3)16 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 800 gp.


Social Check DCs


Alexandre Ramsay, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a grey cloak and cross-gartered brown stockings. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Adventurer. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a brothel owner, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor.

Flaws: Selfish, Racist. Bonds: Attractive, Job, Mentor. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Alexandre Ramsay, Male Human Sorcerer 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 14 (+2)16 (+3) 13 (+1)8 (-1)
Skills Intimidation +1, Stealth -1
Senses Passive Perception 11
Languages Common, Druidic, Terran, Goblin
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 30000 cp.


Social Check DCs


Peter Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His hair is cut close to his head. His eyes are hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Adventurer, Immigrant. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Peter Peyton, Male Human Barbarian 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 55 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)18 (+4) 15 (+2)10 (+0)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Druidic, Celestial
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +5

Possessions: 1100 gp.


Social Check DCs


Anthony Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his black robe and has his flail always slung over his shoulder. His long chestnut hair reaches down to his waist. His gray eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.

History: Anthony was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He inherited the family business which he has now maintained for 11 years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and regain custody of his daughter

Ideals: Artistic. Flaws: Emotional, Shy. Bonds: Family, Job. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Anthony Marley, Male Human Barbarian 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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