Gerald Walcott, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is heavily combed to the left. His green eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered south to less war torn lands. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and an old rival family wants him found
Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Rich, Family. Occupation: Bowyer
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 27 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 500 gp.
Theodoric Tindall, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He has silver hair. This violet eyed northerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of northern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: To share knowledge with the world.
Ideals: Opinionated, Logical. Bonds: Immigrant, Poor. Occupation: Barber
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Kitchur, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears grey leather gloves, a grey jacket, and tight pants. His left hand appears badly burned and disfigured. He keeps his long black hair kept up in a rat tail. His violet eyes dart from person to person.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Flaws: Fearful. Bonds: Adventurer, Nature, Enemies. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Don Home, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He has the majority of his body covered in plate. He has a hunchback. His long silver hair reaches down to his waist. His eyes are gray and beady.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Don lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.
Motivation: An old rival family wants him found; and he is content
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Jet (70 gp). Jet (70 gp).
Gunter Pickering, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears yellow leather gloves, a yellow jacket, and tight pants. He has wavy black hair. This brown eyed northerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: When he was but 4 years old his parents immigrated from the north. Gunter was born on a far northern island where he grew up under the tutelage of his mother, an expert Seamstress. He has dedicated himself to building a better kind of golem.
Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend
Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Seamstress
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 29000 cp.
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