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NPC Generator

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Advanced [show]


Frederick Carlton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears white trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. He has a hunchback. He wears his hair in dreadlocks. He has several tiny amethyst earrings on each ear.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of western immigrants he idolized his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Fearful. Bonds: Rich, Enemies, Immigrant. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Frederick Carlton, Male Human Wizard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)6 (-2) 8 (-1)15 (+2)
Skills Medicine +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Richard Milton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has chestnut hair. His gray eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Athletic, Opinionated, Professionalism. Bonds: Job. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Richard Milton, Male Human Monk 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 13 (+1)7 (-2)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 8000 sp.


Social Check DCs


Hugh Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tan Stetson hat and tan clothes. His chestnut hair is kept up in a ponytail inside a Stetson hat. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Roofer, who enjoyed hunting, Hugh was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Adventurer, Enemies. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Hugh Denholm, Male Human Aristocrat 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)12 (+1) 14 (+2)8 (-1)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 12000 sp. Obsidian (10 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Coombs, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright pastel suits and hats. His black hair is thinning but still full. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Kyle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by giants. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Sabotage a competitor; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Ugly, Terse, Hedonist. Bonds: Enemies, Job. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Kyle Coombs, Male Human Aristocrat 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +5

Possessions: 5000 sp. Lapis lazuli (5 gp). Blue quartz (5 gp). Red garnet (120 gp).


Social Check DCs


Godfrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His hair, while still mostly black, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Rich, Religious, Adventurer, Job. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Wakefield, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)6 (-2) 8 (-1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Malachite (7 gp). Alexandrite (900 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs

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