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NPC Generator

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Advanced [show]


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. With a patchy red beard and wild red hair. His violet eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.

History: Gomory was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.

Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage

Ideals: Athletic, Joker. Bonds: Adventurer, Family, Rich. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Gomory Mitchell, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)12 (+1) 9 (-1)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 30000 cp. Blue sapphire (1200 gp).


Social Check DCs


Solomon Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow coat over a black low-cut shirt, and a small hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright golden hair and a scraggly beard. His green eyes are slightly larger than normal.

Personality: He is mildly Human supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Solomon was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Family. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Solomon Yardley, Male Human Wizard 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Goblin, Celestial
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 200 gp. Pink pearl (60 gp). 1 Minor magic item.


Social Check DCs


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He keeps his golden hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Gerald Denholm, Male Human Rogue 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Asheton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large grey jacket. He has a red handlebar mustache and slicked back red hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.

History: He was born in the east, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Doctor soon after.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

John Asheton, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Red spinel (80 gp). 1 Minor magic item.


Social Check DCs


Bertram Blyth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.

History: He was born at the edge of vast plains. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Professionalism. Bonds: Attractive, Nature, Adventurer, Slave. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Bertram Blyth, Male Human Rogue 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)10 (+0) 12 (+1)14 (+2)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2500 sp.


Social Check DCs

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