Simon Lester, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with blue lining and desert motifs. His white hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He would rather hide behind his crafts than deal with other people.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal writing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he seems to be bored by most things
Ideals: Passionate, Artistic. Flaws: Ugly, Shy, Mundane. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Jocelyn Kirby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a grey collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a kukri. His white hair is lengthy and is close to two feet long. He has a dull look in his amber eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.
History: He was born at the edge of vast desert. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 6 years.
Motivation: He'd like to take his coworkers down a peg; and he wants to get laid
Ideals: Optimist. Bonds: Adventurer, Nature, Job, Has a crush. Occupation: Beggar
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Hematite (15 gp). Carnelian (70 gp). Aquamarine (700 gp).
Godfrey Graham, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a black low-cut shirt, and a Stetson hat upon his head. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.
History: He got into the Interpreter business at a young age. He was taken from his home at a very young age. He has worked as a Interpreter like his father before him.
Motivation: Revenge; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Job, Slave, Enemies. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 55 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: Iolite (20 gp). Aquamarine (1500 gp).
William Rylan, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with feathered hat. His white hair is matted, messy, and big. His eyes, though not visible through his cowl, are hazel.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. William was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Locksmith. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Ralf Wade, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is smooth and relatively long. He has a dull look in his violet eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: Born in the south his family was never financially stable. In his 10th year, his parents were killed by a gnolls raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge.
Ideals: Persistence. Bonds: Attractive, Enemies, Poor. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
