Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and is well dressed, but even with his fine clothing he looks run-down. His right leg appears badly burned and disfigured. He wears a feathered hat to hide his balding. He has a dull look in his amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Human compassion; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful, Racist. Bonds: Rich. Occupation: Dyer
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Don Webley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears an entirely black suit with red socks and a vest with buckled shoes. He has a red handlebar mustache and slicked back red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He dislikes all the random violence that takes place in the west. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Pacifist. Bonds: Military, Job, Has a crush. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
Possessions: 800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Gold dragon comb with red garnet eye (1300 gp). Black velvet mask with numerous citrines (120 gp).
Miles Kent, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western man wears pastel leather gloves, a pastel jacket, and tight pants. He wears a Stetson hat to hide his balding. He has gleaming, smiling amber eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Miles hails from a village terrorized by goblins. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Enemies, Debt. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 7 (-2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Trym Adley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, tan, dusty cloak. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Adventurer, Guardian. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 5 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 18 (+4) | 9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 300 gp.
Roland Clare, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a violet vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. His brown hair is matted, messy, and big. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Shy, Fearful. Bonds: Poor, Immigrant. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: Just what you see.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

