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NPC Generator

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Advanced [show]


Theodoric Beverly, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He very much looks the part of a Glassblower. He wears a feathered hat to cover his moderate length chestnut hair. His gray eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised by priests from a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his sister's freedom.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Bonds: Job, Attractive, Family, Religious, Mentor. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Theodoric Beverly, Male Human Adept 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)10 (+0) 17 (+3)16 (+3)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Springfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His hair is brown and curly. He has several tiny ruby earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Aldous Springfield, Male Human Barbarian 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 7
Hit Points 73 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills History +5, Insight +2
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +2

Possessions: 800 gp.


Social Check DCs


Gunter Kinsley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His fierce gray eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and to clean up the streets

Ideals: Entrepeneur. Bonds: Attractive, Guardian, Military, Nature. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Gunter Kinsley, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)11 (+0) 10 (+0)10 (+0)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Dean Abram, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a pastel deerstalker hat and pastel clothes. With bright blonde hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Dean Abram, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)15 (+2) 9 (-1)17 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Disguise kit. 1 Superior lock. 1 Good lock. 1 Crowbar.


Social Check DCs


Gilbert Churchill, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He carries a battered pickaxe and tarnished axe as well. He has moderate length brown hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Locksmith profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Sage for hire.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Churchill, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Blue star sapphire (1200 gp). White opal (1200 gp). Blue star sapphire (1200 gp). 1 Half-Plate.


Social Check DCs

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