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NPC Generator

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Advanced [show]


Lance Everly, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Energy wise he seems alert and responsive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Military, Rich. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Lance Everly, Male Human Cleric 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 6 (-2)12 (+1) 13 (+1)17 (+3)
Skills Deception +6, Investigation +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 60000 cp. Sapphire pendant on gold chain (900 gp). Sapphire pendant on gold chain (900 gp). Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). 1 Minor magic item.


Social Check DCs


Gerald Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. He has wavy blonde hair. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Fighting, Athletic, Persistence. Flaws: Insane. Bonds: Poor. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Gerald Emsworth, Male Human Monk 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Manfred Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his sickle ready. He has styled his black hair well, parting it to the left. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist. Flaws: Ugly, Cynical. Bonds: Poor, Military. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Manfred Dudley, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)6 (-2) 16 (+3)8 (-1)
Skills Nature +0, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. 1 Alchemist’s fire. 2 Tanglefoot bags. 1 Alchemist’s fire.


Social Check DCs


Raymond Winchester, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a black suit. He wears a feathered hat to cover his moderate length auburn hair. His eyes are a pleasant brown.

Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Now he works as a music tutor during his time off.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Raymond Winchester, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)10 (+0) 17 (+3)10 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Obsidian (10 gp).


Social Check DCs


Alex Marley, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He is portly but not overly obese. His golden hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Alex Marley, Male Human Ranger 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Nature +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Smoky quartz (60 gp). Amber (140 gp). Smoky quartz (60 gp). Golden pearl (140 gp).


Social Check DCs

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