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NPC Generator

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Advanced [show]


Balimaar Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear white tank tops with violet pants. His black hair is long and unkept. His face is scarred and worn.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Secretive. Bonds: Adventurer, Poor, Immigrant. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Rutherford, Male Human Expert 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 9 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)15 (+2) 12 (+1)16 (+3)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 4000 sp. Silver comb with moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Robert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Robert Hayhurst, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nicholas Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of greataxes on his belt, each one with a amber on the hilt. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Immigrant. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Nicholas Winthrop, Male Human Aristocrat 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Diggory Kensley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Bather does. He wears a Stetson hat to cover his moderate length brown hair. He has blue eyes and a black hat with a red feather.

Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the east to a Bather, Diggory learned a great deal about his mother's area of expertise. Cursed with lycanthropy at a very young age, Diggory has worked very hard to control his curse. He then took over the family business and is one of the better Bather for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Fighting, Professionalism. Flaws: Disease. Bonds: Job. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Kensley, Male Human Warrior 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)6 (-2) 17 (+3)9 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 11000 cp.


Social Check DCs


William Heiser, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean black cloak covering his clean studded leather. He has styled his silver hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: William was born in the south. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Persistence, Gifted. Flaws: Insomniac. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

William Heiser, Male Human Expert 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 16 (+3)8 (-1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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