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NPC Generator

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Advanced [show]


Gerard Southey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. His chestnut hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Athletic, Justice. Flaws: Insomniac, Shy. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Gerard Southey, Male Human Druid 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 6 (-2)12 (+1)
Skills Athletics +4, Survival +0
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Bertram Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His blonde hair is long and unkept. His hazel eyes peer out from beneath his top tan hat.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Retire the richest man in the east; and he has money and likes to spend it

Ideals: Entrepeneur, Logical. Flaws: Ugly, Insane, Hedonist. Bonds: Rich. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Kinsley, Male Human Barbarian 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3

Possessions: 2000 sp. Alexandrite (1400 gp). Chalcedony (80 gp).


Social Check DCs


Hunter Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his scimitar. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Flaws: Insane, Emotional, Ugly. Bonds: Adventurer. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Hunter Ashley, Male Human Aristocrat 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 500 gp. Moss agate (5 gp).


Social Check DCs


William Huxley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: William was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he seems to be bored by most things

Ideals: Optimist, Persistence. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

William Huxley, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 17 (+3)9 (-1)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Hugh Riley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is kept up in a ponytail inside a small hat. His eyes are hazel.

Personality: He is irascible and easily irritated. When he's not drinking or sleeping the drinks off, he's doing singing.

History: The child of a Server, who enjoyed hunting, Hugh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up crossbow and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: In love, Nature. Occupation: Courier

Voice: Spanish accent

Attributes [hide]

Hugh Riley, Male Human Monk 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Investigation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Deep green spinel (140 gp).


Social Check DCs

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