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NPC Generator

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Advanced [show]


Diggory Walcott, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His golden hair is thinning but still full. His hazel eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Sage like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Mentor. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Diggory Walcott, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 4 (-3)13 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Moss agate (5 gp). Jet (60 gp).


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His red hair is smooth and relatively long. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Server, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Justice, Persistence. Bonds: Rich, Job. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Gerald Copeland, Male Human Warlock 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)8 (-1) 8 (-1)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


William Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tan collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his silver hair. His eyes, though not visible through his cowl, are violet.

Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: William was born with his father's beautiful face. There was a wharf not far from home where he often wandered off to fish. He left for the south, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Joker. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

William Atterton, Male Human Monk 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. Jasper (50 gp).


Social Check DCs


Heward Sheldon, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He keeps his silver hair in a flapper bob. He has a dull look in his blue eyes.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful slaver made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Artistic. Bonds: Adventurer, Mentor. Occupation: Bowyer

Voice: Dark and ominous

Attributes [hide]

Heward Sheldon, Male Human Warrior 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 6000 sp. Emerald (600 gp). Jade (140 gp). Moonstone (50 gp). Citrine (50 gp).


Social Check DCs


Gerard Ashley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He sports brown clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered west to less war torn lands. He left for the west, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end

Ideals: Extrovert. Flaws: PTSD. Bonds: Immigrant, Military. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Gerard Ashley, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 7 (-2)12 (+1)
Skills Medicine +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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