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Gunter Graham, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his pastel robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Passionate, Logical, Gifted. Bonds: Attractive. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Gunter Graham, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Rolf Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He wears a wide-brimmed hat to cover his moderate length blonde hair. His green eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered painting. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job, Mentor. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Rolf Winthrop, Male Human Ranger 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 13 (+1)6 (-2) 8 (-1)15 (+2)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Black velvet mask with numerous citrines (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Shelly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He has shaved his head bald. He has gray eyes and a brown hat with a blue feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of orcs once and for all.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many orcs want him driven away

Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Nature. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Adelard Shelly, Male Human Rogue 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)8 (-1) 15 (+2)18 (+4)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 29000 sp.


Social Check DCs


Tim Walpole, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered monstrous two handed axe and tarnished club as well. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Adventurer, Military. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Tim Walpole, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)17 (+3) 16 (+3)13 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 2 Holy water.


Social Check DCs


Alexandre Gresham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is an epitome of beauty. His white hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Dyer father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Racist, Disease. Bonds: Attractive, Job, Rich. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Alexandre Gresham, Male Human Druid 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills History +4, Survival +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: Hematite (13 gp). Emerald (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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